back in business
Tekno p33pz like me gottzta stay fokuzd on tha tek side of stuffz.
Heres some RIDICULOUS footage from the Mark N show last month:



PHOTOGRAPHY:

MUSIC
assembler: http://www.myspace.com/
so so gutter: http://www.myspace.com/
vinyl blight: http://www.myspace.com/
ammon: http://www.myspace.com/AmmonVP
norajean: http://www.myspace.com/
lucid gamma: http://www.myspace.com/
joe ball: http://www.myspace.com/gestic
VJ / VIDEO INSTALLATION / LIGHTING
sean stevens: http://www.seanstevens.com/
bonk:
zyler: http://www.myspace.com/
CHILL ROOM: DECO / LIGHTING / & VISUALS
metacymatic: http://www.metacymatic.com
Glitch is exactly what you need it to be
exactly when you didn't expect it to be what you wanted it to be.

To me personally, Glitch is a artform that relies on micro-repetious time phrasings and the aesthetic of technology exploitation or failure.
In my music, glitch essentially a sound that is repeated, distorted, or changed with varying levels of complexity at high speeds, usually conforming of rhythmic and harmonic context.
CONTEXT is the key ingredient to making a good glitch. It's an amazing acheivement when a moment in time is repeated so quickly that the time it represents breaks free of it's linearity. This is the asthetic to making an artform and instrument of high-speed looping techniques.
Here's a really great article on context and sound selection that applies to making glitch, as well as all electronic music: The Affect of Selection in Digital Sound Art